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Avatars from Thesis
screenshots from the game with oculus rift
Tutorial Track 2 - Dialog with Jacob (the green floating sphere)
00:00 / 00:00
Canon
Raw skin and reworked old avatar

Master Thesis

The topic of my thesis was the influence of an avatars perceived age on the behavior of players. To achieve this, the participants play with a young and an old avatar.

 

The Game: It mainly consists of three phases. One of two avatars is randomly assigned to the participant. He has to look at himself in the mirror for one minute. Afterwards he has to fend off red balls with his hands. Two cannons shoot these balls at the player. During these phases the player is being guided by a green floating sphere in form of an ongoing tutorial.

 

About: The game was created from scratch with Unity 3D in C#. The HMD Oculus Rift and the body tracking suit MVN Link from Xsense were used to create a fully immersive environment. To evaluate the impact of the avatars two values were recorded and evaluated for each avatar. The impact velocity of the balls hitting the hands and the number of times the player was not able to defend himself.

 

Software: Unity 3D, Photoshop, 3ds Max, Substance Painter.

© 2015 by Christian Henssler
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